About Me
Hi, I'm Karuna Ketan, a Game Designer based in Tamil Nadu, India.
I specialize in Player Psychology, System Design, Level Design, and Economy Balancing. Leveraging a strong technical background, I translate creative pillars into actionable Game Design Documents (GDDs) and rapid prototypes. I am driven by crafting balanced gameplay loops and spatial layouts that create intentional, deeply engaging player experiences.
Core Skills
Prototyping & Tools
Experience
Prepared structured Game Design Documents (GDDs) and systems for AOA: Space Scrap Smugglers, and designed core loops and enemy archetypes for MegaDrift (showcased at IGDC 2024 & 2025).
Collaborated with cross-functional teams to design physics-based mechanics and top-down level layouts, heavily iterating on gameplay flow and balance based on internal playtesting feedback.
Mentored a 200+ member community, delivering 10+ workshops on rapid prototyping, System Design, and Engine Tools, guiding student teams to ship 5 playable prototypes.
Pipeline Optimization: Reduced design iteration loops by 20% using technical flowcharts and One-Page Feature Briefs to align cross-functional teams and prevent misinterpretations.
Level Design: Designed level blockouts and spatial metrics, significantly improving player navigation and tutorial pacing based on playtest data.
Education
Tamil Nadu, India