About Me

Hi, I'm Karuna Ketan, a Game Designer based in Tamil Nadu, India.

I specialize in Player Psychology, System Design, Level Design, and Economy Balancing. Leveraging a strong technical background, I translate creative pillars into actionable Game Design Documents (GDDs) and rapid prototypes. I am driven by crafting balanced gameplay loops and spatial layouts that create intentional, deeply engaging player experiences.

Core Skills

System Design
Game Economy & Balancing
Level Design
Player Psychology
Mechanic Deconstruction
Rapid Prototyping
Documentation (GDD, LDD)

Prototyping & Tools

Unreal Engine 5 (Blueprints)
Unity
Microsoft Excel
Git, Perforce & Diversion
Miro, Notion & Figma
Google Workspace

Experience

Contract Game Designer
FatCatPlay Game Studio Dec 2025 - Feb 2026

Prepared structured Game Design Documents (GDDs) and systems for AOA: Space Scrap Smugglers, and designed core loops and enemy archetypes for MegaDrift (showcased at IGDC 2024 & 2025).

Collaborated with cross-functional teams to design physics-based mechanics and top-down level layouts, heavily iterating on gameplay flow and balance based on internal playtesting feedback.

President
Game Development Club (College) Jan 2024 - Sep 2025

Mentored a 200+ member community, delivering 10+ workshops on rapid prototyping, System Design, and Engine Tools, guiding student teams to ship 5 playable prototypes.

Game Design Intern
Akiyam Solutions Jan 2024 - Jul 2024

Pipeline Optimization: Reduced design iteration loops by 20% using technical flowcharts and One-Page Feature Briefs to align cross-functional teams and prevent misinterpretations.

Level Design: Designed level blockouts and spatial metrics, significantly improving player navigation and tutorial pacing based on playtest data.

Education

B.E. Computer Science and Engineering
KPR Institute of Engineering & Technology 2022 - 2026

Tamil Nadu, India