About Me

Hi, I'm Karuna Ketan, a Game Designer based in Tamil Nadu, India.

I specialize in Player Psychology, System Design, and Level Design, with a focus on crafting strong gameplay loops and immersive player experiences. I have experience translating creative pillars into actionable Game Design Documents (GDDs) and validating mechanics through iterative playtesting. My goal is to design spatial layouts and progression systems that drive player engagement.

Core Skills

System Design & Balancing
Rapid Prototyping
Economy Design
Player Psychology
Level Design (Blockouts)
Mechanic Deconstruction
Documentation (GDD, LDD)
Combat Design & Game Feel

Prototyping & Tools

Unreal Engine 5 (Blueprints)
C++ (Beginner)
Unity (Basics)
Microsoft Excel
Git & Perforce (Version Control)
Jira & Trello
Miro, Notion, Figma

Experience

Contract Game Designer
FatCatPlay Game Studio Dec 2025 - Present

Collaborated with the development team to design core loops and enemy archetypes for MegaDrift (an IGDC 2024 & 2025 showcase title) and an unannounced co-op project. Authored scalable documentation for progression systems and combat onboarding, ensuring design scope aligned with technical production constraints.

President
Game Development Club (College) May 2024 - Present

Grew community to 200+ active members and shipped 5 student prototypes by mentoring teams in Unreal Engine 5 workflows. Directed the club's annual flagship event, managing logistics to facilitate large-scale tournaments and student game showcases. Curated and delivered 10+ technical workshops covering Unreal Engine 5 and Level Design.

Game Design Intern
Akiyam Solutions Jan 2024 - Jul 2024

Collaborated with the core team to design readable level blockouts, optimizing player navigation and tutorial flow. Reduced level iteration loops by 20% by authoring precise One-Page Feature Briefs and Flowcharts, preventing design misinterpretations by the art team.

Education

B.E. Computer Science and Engineering
KPR Institute of Engineering & Technology 2022 - 2026