Curriculum Vitae
Experience
Contract Game Designer
FatCatPlay Game Studio Dec 2025 - Feb 2026Spearheaded technical documentation and system architecture for AOA: Space Scrap Smugglers, engineering physics-based cooperative synergies. Designed the core gameplay loops and enemy AI behaviors for MegaDrift, which were successfully showcased at IGDC 2024 & 2025.
Freelance Game Designer
Independent Projects 2023 - 2025Partnered with indie developers and small teams to translate creative concepts into actionable System Blueprints. Specializing in balancing In-Game Economies and mathematical modeling in Excel to ensure sustainable progression. Conducted comprehensive Game Deconstructions to identify market trends and optimize player retention hooks for mobile and PC prototypes.
President
Game Development Club (College) Jan 2024 - Sep 2025Directed a community of 200+ aspiring developers. Established a curriculum for 10+ workshops focused on System Design, Rapid Prototyping, and Unreal Engine fundamentals, resulting in 5 completed student prototypes.
Game Design Intern
Akiyam Solutions Jan 2024 - Jul 2024Optimized design-to-production pipelines by 20% through the implementation of technical flowcharts. Engineered level blockouts and tuned spatial metrics to improve diegetic player navigation.
Core Skills
Tools & Prototyping
My Process
Research
Deep deconstruction of pillars and loops.
Brief
Defining pillars and the core player fantasy.
Ideation
Paper prototyping math and logic before code.
Docs
Authoring live GDDs and technical flowcharts.
Prototype
Unreal Engine Blueprints for rapid game feel testing.
Analysis
Playtest data iteration and Post-Mortems.
Education
B.E. Computer Science and Engineering
KPR Institute of Engineering & Technology 2022 - 2026Tamil Nadu, India