About Me
Hi, I'm Karuna Ketan, a Game Designer based in Tamil Nadu, India.
I specialize in Player Psychology, System Design, and Level
Design, with a focus on crafting strong gameplay loops and immersive player experiences. I
have experience translating creative pillars into actionable Game Design Documents (GDDs) and validating
mechanics through iterative playtesting. My goal is to design spatial layouts and progression systems
that drive player engagement.
Core Skills
Prototyping & Tools
Experience
Collaborated with the development team to design core loops and enemy archetypes for MegaDrift (an IGDC 2024 & 2025 showcase title) and an unannounced co-op project. Authored scalable documentation for progression systems and combat onboarding, ensuring design scope aligned with technical production constraints.
Grew community to 200+ active members and shipped 5 student prototypes by mentoring teams in Unreal Engine 5 workflows. Directed the club's annual flagship event, managing logistics to facilitate large-scale tournaments and student game showcases. Curated and delivered 10+ technical workshops covering Unreal Engine 5 and Level Design.
Collaborated with the core team to design readable level blockouts, optimizing player navigation and tutorial flow. Reduced level iteration loops by 20% by authoring precise One-Page Feature Briefs and Flowcharts, preventing design misinterpretations by the art team.