Documentation Archive

A comprehensive library of my technical specifications, system breakdowns, and design documents. These files bridge the gap between creative vision and engine implementation.

Eclipse of Fear (Horror)
Eclipse of Fear Art
GDD
PDF
Eclipse of Fear

Game Design Document

The master blueprint covering core loops, "Lives as Papers" health mechanics, AI stalker behavior trees, and the lighting-based navigation logic.

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Enemy Data Art
Data Sheet
PDF
Eclipse of Fear

Technical Data Sheets

Raw balancing tables for player movement speeds, weapon fire rates, and enemy damage scaling across the 4-wave escalation system.

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Dark Atmosphere Art
Feature Spec
PDF
Eclipse of Fear

Feature: Fear Lockdown

A specific breakdown of the cut "Fear Lockdown" mechanic, detailing how the environment was intended to shift states after objective completion.

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Shattered Charms: Through The Veil (RPG)
Shattered Charms Art
GDD
PDF
Shattered Charms

Game Design Document

Deep dive into the "Charm Matrix" mathematics, economy tuning sheets, narrative branching structures, and the core progression loop logic.

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Level Design Map
LDD
PDF
Shattered Charms

Level Design Document

Detailed breakdown of the Hub-and-Spoke world layout, encounter pacing curves, blocked-out map flows, and quest integration zones.

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Project Singularity (Action-Adventure)
Project Singularity Art
GDD
PDF
Project Singularity

Game Design Document

Documentation outlining the game's mechanics, AI behaviors, Story, design Pillars, game loop and many more.

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