Design Document
Master blueprint covering core loops, "Lives as Papers" mechanics, and AI stalker behavior trees.
View DocumentA comprehensive library of technical specifications and systemic breakdowns. These documents bridge the gap between creative vision and engine implementation.
Master blueprint covering core loops, "Lives as Papers" mechanics, and AI stalker behavior trees.
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Raw balancing tables for player speeds, weapon fire rates, and enemy damage scaling.
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Specific breakdown of the cut mechanic detailing how the environment shifts states post-objective.
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Deep dive into "Charm Matrix" mathematics, economy tuning, and narrative branching logic.
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Breakdown of Hub-and-Spoke layout, encounter pacing curves, and blocked-out map flows.
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Raw balancing tables covering weapon scaling formulas and specific Jewel drop rates.
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Technical specification for combat AI, design pillars, and systemic gameplay loops.
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