Documentation Archive

A comprehensive library of technical specifications and systemic breakdowns. These documents bridge the gap between creative vision and engine implementation.

Eclipse of Fear (Horror)

GDD Thumbnail
GDD
PDF
Eclipse of Fear

Design Document

Master blueprint covering core loops, "Lives as Papers" mechanics, and AI stalker behavior trees.

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Data Sheet Thumbnail
Data Sheet
PDF
Eclipse of Fear

Technical Data Sheets

Raw balancing tables for player speeds, weapon fire rates, and enemy damage scaling.

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Feature Spec Thumbnail
Feature Spec
PDF
Eclipse of Fear

Fear Lockdown

Specific breakdown of the cut mechanic detailing how the environment shifts states post-objective.

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Shattered Charms (RPG)

RPG GDD
GDD
PDF
Shattered Charms

Design Document

Deep dive into "Charm Matrix" mathematics, economy tuning, and narrative branching logic.

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RPG LDD
LDD
PDF
Shattered Charms

Level Design

Breakdown of Hub-and-Spoke layout, encounter pacing curves, and blocked-out map flows.

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RPG Data
Data Sheet
PDF
Shattered Charms

Purification Economy

Raw balancing tables covering weapon scaling formulas and specific Jewel drop rates.

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Action-Adventure Projects

PS GDD
GDD
PDF
Project Singularity

Game Design Document

Technical specification for combat AI, design pillars, and systemic gameplay loops.

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