AOA: Space Scrap Smugglers
Team: 12+ (FatCatPlay)
Duration: 3 Months
Engine: Unreal Engine
A physics-driven space mining simulator built for emergent cooperative gameplay. I designed foundational mechanics that brutally enforce team communication and authored the documentation that guided production.
- Engineered physics-based tool synergies like the Gravity Beam to force cooperative dependencies.
- Created top-down graybox layouts for the Hub-and-Spoke tutorial world.
- Designed textless onboarding sequences utilizing diegetic visual cues.